Why I love XCOM Enemy Unknown (video game)

I hardly played computer games in the past – tried an old version of Command & Conquer, played some browser based games and that was about it. My attention span for computer games is not long, and I wasn’t with a crowd that played much. But after meeting my husband (who plays PS3, boardgames, computer games, roleplaying, tabletop etc), I tried out my first MMORPG Star Wars The Old Republic (which I found really fun, and another story altogether!), and my first video game, XCOM Enemy Unknown.

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I was h.o.o.k.e.d. onto XCOM.

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First of all, amazing soundtrack. Designed to get hearts pumping and elicit a flight or fight response, I sometimes still get a jolt when they announce POSITIVE ENEMY CONTACT (even after 80+ hours of game time).

Second, it’s also a management game, my favourite type! Tactics is a huge part when tackling aliens, but engineering and research are two pillars supporting your arsenal against the aliens. You shouldn’t neglect either, I call them pillars for a reason. (;

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Dr. Vahlen (research) & Dr. Shen (engineering) looking increasingly worried at our odds of winning…

Yesterday I played a huge mission. Don’t worry, no spoilers here. But let’s go through the thought process in a tactical mission.

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Holy shit, Commander – we have a situation. Multiple contacts in the sky – and we can only go to one. (Yes, we are the elite forefront and last line of defense for the ENTIRE WORLD but we can only choose ONE country at a time. I blame it on the fact that we only have one skyranger.)

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Time to boogey. Ready, aim, FIRE!

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Alright, men – we’ve splashed the UFO, time to find and neutralize any surviving crew. (At this point, Dr Vahlen will butt in and say she wants you to catch them if you can.)

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Your team lands at site. Survey area – HOLY SHIT the map is huge!! Or HOLY SHIT why is the nearest cover so far!!

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Consider terrain cover and send your men out. Ideally you would use men of different classes to their advantage (e.g. sniper on higher terrain; assault goes up front). I like to be able to see my men on the battleground from far, so I use bright colours for each class. Rookies are the most likely to panic, so they’re in yellow. 😀

Either your movement uncovers aliens (in bundles of 3, oh joy) or you move men forward and overwatch. Here I anticipate alien hiding points. After your move, is the Alien’s turn.

As you play, more and more aliens get uncovered – and they have different tasks / sets of powers similar (and more than) what your men have. You have assault, heavy, support and sniper classes, and sometimes you can manufacture robots to help you out with a mission. What do they have?

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Oh, that looks typical.

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Wait. Huh? The
y have aliens resembling men?

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WHAT THE- (ok, remember to breathe, it’s just a game).

I won’t go more into detail about the other aliens because these guys you see quite quickly into the game. The other cool thing I like about XCOM is that there are different types of missions: target extraction, bomb disposal, terror mission, ufo landing, ufo crash, etc. The storyline is pretty good and I’ve played so many hours also because I like to experiment with choices made, so I’ve played lots of games but only completed three so far, once with the new expansion XCOM: ENEMY WITHIN. SUPER GOOD expansion, but another post on that next time!

GO TRY IT. It is super AWESOME and I can keep playing it all the time. What the expansion does is extend its playtime by providing A LOT more maps, new storylines and plots and new stuff you can do with your soldiers. No spoilers I promised!